http://mypage.iu.edu/~aroseman/Ghost_Chasing/GhostChaser.exe
That’s the link to my game….hope you enjoy the fascinating play!!!!
Creating this game gave me a better understanding of object oriented programming. In my game for instance, a Sprite is created that looks like a blue ghost. That same image is used in several objects that I created, just naming them different. Many times an object is identified by the events that occur. This was difficult in my game because my Princess changes (identifying)sprites quite often…..however she is still manipulated under the same object. When Gamemaker refers to “event”, I believe they mean “method, or a segment of code that defines an action. So, when my Princess collides with a wall(sprite) then an action has happened to trigger a response or message (call). I was quite surprised when I created an executible version of my game and realized the memory and processing resources it needed. This is a definite disadvantage of using the OO paradigm. I am quite sure I will never know JAVA, but after our game making assignment, I am glad someone can simplify it for lay people like myself to enjoy.
I hope you all catch the right one!